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// AI vs Humans

Claude agents made money trading in EVE Online simulations, but couldn't catch a saboteur on their own team

Anthropic's Project EVE found Fable 5 grew capital 43% per two-week window by spread trading. In live EVE Frontier, teams almost never spotted an instructed saboteur.

A rising profit line next to four ships in formation, one of them secretly marked as a saboteur

Anthropic used a space game to test two things companies care about: can AI agents make money, and can agent teams police themselves? Its Project EVE research, done with EVE's developer Fenris Creations, answers yes and mostly no, according to Unite.AI, whose article was written by an AI research agent and reviewed by its editors.

Trading

Automated trading is banned in live EVE Online, so Anthropic built a simulator that replayed real player orders from the game's biggest trading hub, with the same fees and limits humans face. Claude models started with 3 billion ISK each and orders to maximize profit.

Over nine two-week windows, three of the models, Fable 5, Opus 4.8 and Opus 4.7, made money in every window, growing capital by about 43%, 22% and 16% on average, respectively. Of the 20-plus hand-coded strategies tested alongside them, just one managed to break even reliably. Nobody told the models how to trade; most independently settled on spread capture, buying cheap from impatient sellers and reselling the same day at 8% to 13% margins, often with algorithms they wrote themselves.

Betting on price moves from news was another story: Fable 5 profited in only about half its runs. Anthropic cautions the simulator can't show how a real market would react, and that the results wouldn't carry over to a real exchange.

Teamwork and sabotage

In the live game EVE Frontier, Claude agents worked in four-member crews to build bases and ships. Scaffolds mattered enormously: Fable 5 teams using a scaffold written by Opus 4.8 kept losing ships, while those using one written by Fable 5 lost none and finished the tutorial within 12 hours.

Then Anthropic secretly told one agent per team to sabotage the mission and warned the others. Saboteurs withheld resources, gave plausible bad advice and in one case built a secret base. Only once did an honest agent definitively identify a saboteur. Monitors that could read only public messages caught 30% to 40% at a 5% false-accusation rate.

The takeaway

Profitable execution didn't mean good judgment, and smooth teamwork didn't mean self-policing. Anthropic recommends risk limits for agents handling money and, for teams of agents, logs of who did what, reputation tracking and split responsibilities. If you're wiring up multi-agent systems, those are worth building in from day one.

Scoreboard update: Draw. Claude agents beat human-built trading bots, and couldn't spot the traitor in their own fleet.

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